History: |
Back in the late 1990s, I created a simple little utility in C++ to play the animations
I was creating for my projects at the time. Since I used the same tools as I did on the
original CTG (ActiveX controls that encapsulated DirectX funtionality), this project fell
victim to the exact same fate as the original CTG.
When I learned Java well enough to embark upon larger-scale games, I realized that I still
needed a simple sprite animation viewer, so I completely redesigned the software, added a
whole ton of new and better features, and ended up with a vastly superior product.
|
Motivation: |
Sprite Tester 2 was the first full application created with MHFramework, so it made
for a good way to test out those first primitive classes, but my only real motivation was that I
needed a new Sprite Tester program that wasn't so difficult to install or hindered by software
licensing issues.
|