Character art and animation
Menu screen art
Loading screen animation
Refine collision rules
Save high scores when running in application mode
Some talented and creative friends of mine were working on a comic
book concept about a fantastic land full of interesting and colorful characters. They asked me if I
could throw together a series of simple games just for fun that would allow readers a more
interactive way to step into the fictional world in the roles of its characters. Chaotus' Archery Range
was to be the first in this series, with several more interesting and immersive games to follow.
As of yet, this game isn't truly finished (though it is playable), and the comic authors have not
yet approached me concerning any follow-up projects.
This was the last Java project I made completely from scratch. This project provided an excellent
test bed for my screen manager subsystem, my custom GUI controls, and my improved actor animation
classes, all of which became the core of my very first iteration of MHFramework. From this point
on, all of my game projects have been based on that system.
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